* rendering methods, such as #GdkGLContext or #GdkVulkanContext. It provides
* shared functionality between those contexts.
*
- * You will always interact with one of those s.ubclasses.
+ * You will always interact with one of those subclasses.
*
* A GdkDrawContext is always associated with a single toplevel surface.
*/
/**
* GdkDrawContext:surface:
*
- * The #GdkSurface the gl context is bound to.
+ * The #GdkSurface the context is bound to.
*/
pspecs[PROP_SURFACE] =
g_param_spec_object ("surface",